Thursday, November 20, 2014

Miniatures/Tokens On The Cheap


Have I ever mentioned I had started making tokens around the time we introduced the kids to gaming? I know I haven't mentioned how I make them.

Let's do that. It's been a long ass time since I had an Arts & Crafts post.

From Woodworks Ltd. I ordered a range of different wood shapes, mostly circles. As we'd started off in Mutants & Masterminds; a d20 product, creature scale was a defined thing - Small, Medium, Large, etc; on a 1 inch scale for Medium. As I thought we might branch out into a d20-based D&D at the time, I also made preparations to support "Long" creatures - so a wolf is Medium Long.

The kids love them. I was actually surprised, I didn't think they were that cool; just pictures on wood discs. There was a small combat at the beginning of a session that really didn't warrant using anything and they were disappointed I didn't break them out to use.

Anyway. Here's what I bought for what:

TokenCreature Size
3/4 inch circleSmall
1 inch circleMedium
1 1/4 inch ovalMedium-Long
2 inch circleLarge
2 inch ovalLarge-Long
3 inch circleHuge
2 3/4 inch ovalHuge-Long
4 inch circleGigantic
4 3/8 inch ovalGigantic-Long
TokenVehicle Size
1 inch squareMedium
2 1/4 inch rectangleLarge
3 inch rectangleHuge

Count-wise, when I purchased, I got 500 1 inch circles for $18.75, for example. That's a lot. I'm nowhere near through. Haven't had a use for Colossal yet, not real sure what I'd use, honestly.

So - second step. Because I'm anal fond of classification, I decided to paint the backs of the tokens different colors depending on their type - this has the added benefit of allowing me to use blank colored tokens to represent a creature when I may not have a properly faced token on hand. I grabbed some of those little 3oz Rustoleum paints in various colors:

d20 TypeACKS Type
Aberration (?)Fantastic Creature
AnimalAnimal
-Beastmen (unpainted)
ConstructConstruct
Elemental (?)Summoned Creature
FeyHumanoid (unpainted)
Giant (?)Giant Humanoid (?)
Humanoid (unpainted)Humanoid (unpainted)
Magical BeastFantastic Creature
Ooze (?)Ooze (?)
Outsider (Evil)Summoned Creature
PlantFantastic Creature
UndeadUndead
VerminVermin

There's a few types I haven't made anything for  yet - never have gotten larger than an Ogre on the humanoid front. As 'beastmen' were 'humanoids' in d20, I'll leave them unpainted - the majority of opponents may be beastmen and the like, so saving paint by leaving those and other humanoid types is a good choice.

The construct color is actually a metallic silver that comes out real nice. It's likely if I ever made Elementals I may color them by element; and I may use the Fey 'tan' color for Giant Humanoids. And I'll keep plants green, I think.

Ooze will be a tough one. Rustoleum's not gonna give me a "gross" color :) Play-doh would be more fun anyway, and there's plenty of ways to procure a clear plastic cube for a Gelatinous Cube.

So!

On a piece of paper, trace around all the token types you elected to use in pencil. Scan this in, so  you have a full sheet of "borders" for each type of token, at actual scale. That'll look like so:


I wrote down what I traced so I'd know, now, almost two years later, what the hell I was doing.

Decide what you're going to make.

I'm going to make some flying monkeys, as I'd doodled up a treasure map for the girls, at the end of which is Dyson's Scabrous Harpies map. I like harpies too, but I like to use them in their original mythology (as I mentioned before, I'm anal fond of classification).

Flying monkeys, let's say, when not under control of a sorcerer, default to being dangerous fuckers who collect shiny things - blame it on the bird DNA fused with simian curiosity, perhaps someone used a crow or magpie, to include old wive's tales. They're well aware humans carry lots of shiny things, so, it stands to reason they'll have a collection of good stuff - coins, gems, metal items that stay shiny because they're magic. And you'll hear of merchants being attacked and stolen from in large clouds of them; or a smaller troop quietly flying in the night to sneak through the covered top of a wagon, looking for the good bits.

I imagine these things with mean mandrill faces, shocks of unkempt feathers sticking out from around their heads like a turkey's tail. Long wings, vulture-like up on the shoulders, a wide span. Their tail would be prehensile, but covered in short feathers they could stiffen out during flight, so it'd end up looking like a fake Christmas tree branch.

Unfortunately I don't have a lick of artistic talent.

I can GIMP something up though. A GIS for 'flying monkey' gets me a lot of results - the one that strikes me though is the ones from 'Once Upon A Time' -  it's got the color and build I want, and it's not wearing a little valet's suit. As a bonus, mom and the eldest daughter are totally into the show (and the youngest has gotten hooked since Elsa from Frozen has shown up...very crafty Mouse, very crafty.)

I find a likely screenshot, and cut out the background. I search 'mandrill' and find a face that has the pose I want - a nice off-center shot, mouth agape, issuing a challenging scream.

You ever seen a mandrill in real life? They are mean looking dudes. That facial coloring is something else in person - pictures just don't do it. In person you get your brain's facial recog subroutines going and it's just unsettling - wonder no more why we used to (and still do) paint our faces.

I'm aided greatly in my efforts by the fact this is going on a 1 inch piece of wood - the small size will hide anything I do wrong.

I end up with this:

I am not your "pretty".
which is pretty vicious if I say so myself. I lightly desaturated the lower part of the mandrill's facial fur (it was a brownish) into a stained grey, intimating it uses those jaws, messily. I couldn't decide if I wanted to change the facial skin colors or not. I'm not sure I can do better than nature on that. I figure any given wizard could customize them to match their heraldry - that'd be fun.

Anyway. I decide to make 16 of these things, since there's no point going out and spraypainting less than 10. I cut and paste the 1 inch circles until I've got 16 of them on their own layer. Take them down to a ~30% opacity - you want them to print out very lightly. I print that out by itself - this is the back of the token sheet. You want to make sure you ignore margins - if you don't, your outlines and images will be scaled down. Test this!

I then copy that layer, and flip it horizontally. On another layer, I start copying my monkeys, placing the picture over each circle in a way that looks nice. That looks like the below. Make sure your pictures overlap the outlines! At least by 1/4 to 1/2 an inch, depending on the size - consider your own manual dexterity. Later you'll be trying to place these tokens on a sticky piece of paper without misaligning or getting glue all over your fingers, so you want a little room for error.

You're also going to be tempted, like I was the first time, to crowd a whole bunch of these in one page - don't do it. The paper is the least expensive part of this project, and it's a pain in the ass to place the tokens on the glue when they're all crowded, and it's almost impossible to move the paper after you've glued it if it's weighed down with ~40 some odd tokens. ~24 or so of the 1 inch tokens is a pretty good maximum.


Notice the top two have different noses. Before I did the final 8, I took the first of that set, selected the facial area, and adjusted the hue, to turn the red more purplish.

I also flipped half of each group over, so I've got 8 left-handed monkeys and 8 right-handed monkeys, each in two color schemes.

It's a really easy way to get some variety in a set of the same creatures, so it doesn't look like a clone attack every time you bring a group out. It's the token equivalent of changing a weapon or stance in a miniature.

I also number them, so I can keep track of what's what on scratch paper, as far as damage or effects go.

I print this out on the blank side of the page we previously printed, after hiding the layer that has the circle outlines. You don't want those outlines on the front - you want a clean blank edge.

Now, when that's printed, you should be able to hold the paper up to a light and see how the images and outlines line up. You really want to test this a few times for your system and printer with a test set of images. For example, I mentioned above it's been a couple years since I made these. In the interim, I bought a new computer - for whatever reason, I was an eighth of an inch off to the left on the outlines lining up with the images. Between driver differences and a new version of GIMP, something changed with how things printed.

Next - time to glue. I use a spray adhesive, 3M's Super 77. Spray adhesive keeps you from having to worry about bumps from the glue.



Obviously, you should do this in a well ventilated area, the picture I show here is illustrative - I moved all this out to the garage to do the gluing. You can see through the paper a bit to see how the two sides line up.

Give the paper (outline side) a good spraying, I do a couple slow swipes, it's probably too much but, hey. Then, carefully, quickly, and with minimum panic, place your tokens on the sheet, in the outlines you gave yourself. A little misalignment is fine, that's why you overlapped your pictures. Give each token a firm press after you place it.

You can move them after you've placed them if you haven't pressed, if you're quick and careful and really messed something up (I placed one paint-side-down once the first round).

Once they're placed, move the paper. If you're like me, you may have gotten some glue spray up underneath the paper on the token side (another good reason why you don't crowd tokens at the edge of the sheet). Move it around a couple times in the next 10 minutes so the glue on the underside doesn't set on whatever you sprayed on.

Let it dry till it's not tacky to the touch.

Here's the laborious part - cutting them out. Get yourself an X-acto knife and carefully cut around the edges of the wood - you may shave off paint and wood around the edges, just be careful.



Take a high-grit sandpaper and sand the paper edge a bit; lightly, now; that'll get whatever chaff the knife left on. Do it at a high degree angle to the edge so you don't sand off your paint.

Finally, I take mine back out and give both sides a coat of clear matte spray, to protect the paper.


And here's a selection of my tokens. That guy in the upper left is from Mutants & Masterminds - he's a Black Manta sort of dude.  I've got a lot more of the M&M guys, I'm just not real sure where the rest of them went.

A lot of these are clips from various WotC sources. Note on the zombies and goblins how I used the hue+saturation tool to mix things up a bit visually. I'm looking forward to 5E product basically so I can get better art sources...

The human headshots are all from HeroMachine. There's various PC tokens and then a small set of "human fighters" for general mercenary sort of use.

Let me know if you try it out, and how it goes.


Thursday, October 30, 2014

Unified Stealth/Surprise Table


Sneaking is a good Halloween subject, as it is the season to do so, in good fun.


There was a pile of discussion earlier on Autarch's boards about thief skills  and the utility thereof. Lots of good ideas in there. One thing that came out of that was the proper methods by which one sneaks - a thief applies Hide in Shadows & Move Silently when applicable, and the targets get Hide Noise and Surprise rolls, when needed.

The process was expounded upon, resulting in a few 'choice trees' - CharlesDM of the excellent By This Axe I rule blog has one here, in fact.

Since we're dealing with dice, we're dealing with percentages which means we can simplify this down to scorched earth.

And I do so, on the table below. Note I've added another choice to the tree - the choice to Move Silently towards an inattentive target, so as to deny them a Hear Noise roll.

We'll proceed assuming my second time through Statistics stuck. ;)


Attentive Target
Inattentive Target
Concealment
No Concealment
Hide Successful
Hide Failure
Move Silently Successful
Move Silently Failure
Move Silently Successful
Move Silently Failure
Hear Noise Failure
Hear Noise Success
Hear Noise Failure
Hear Noise Success
Surprise FailureSurprise FailureSurprise FailureSurprise Failure
Surprise!Surprise!Surprise!Surprise!Surprise!Surprise!Surprise!Surprise!
Anyone---33.33%33.33%-85.00%5.00%
Barbarian---50.00%50.00%-85.00%7.50%
Thief 12.00%6.80%0.40%30.00%33.33%20.00%68.00%4.00%
Thief 23.75%9.56%0.56%28.33%33.33%25.00%63.75%3.75%
Thief 36.00%11.90%0.70%26.66%33.33%30.00%59.50%3.50%
Thief 48.75%13.81%0.81%25.00%33.33%35.00%55.25%3.25%
Thief 512.00%15.30%0.90%23.33%33.33%40.00%51.00%3.00%
Thief 615.75%16.36%0.96%21.66%33.33%45.00%46.75%2.75%
Thief 724.75%17.21%1.01%18.33%33.33%55.00%38.25%2.25%
Thief 835.75%16.36%0.96%15.00%33.33%65.00%29.75%1.75%
Thief 948.75%13.81%0.81%11.67%33.33%75.00%21.25%1.25%
Thief 1063.75%9.56%0.56%8.33%33.33%85.00%12.75%0.75%
Thief 1180.75%3.61%0.21%5.00%33.33%95.00%4.25%0.25%
Thief 1285.50%3.83%0.22%3.33%33.33%95.00%4.25%0.25%
Thief 1395.00%0.00%0.00%1.67%33.33%100.00%0.00%0.00%
Thief 14100.00%0.00%0.00%0.00%33.33%100.00%0.00%0.00%


This is a Plinko game of possible ways to get surprise on someone. Drop from Attentive Target to a Hide Success to a Move Silent Failure to a Hear Noise Failure, and you know your 5th level Thief has a 15.3% chance to get surprise in that particular situation.

Check out Thief 14. Note how there's a bunch of 0% chances in there - that's the chance to get into that particular situation - we never do, because the Thief does not fail her checks at that level. That leads us to our next table.

The thing about percentages is that different choices at different rates of success to get to the same result are additive - so we can simplify this further, if we don't care how the result was had:

Target Without AlertnessTarget Has Alertness
Attentive TargetInattentive TargetAttentive TargetInattentive Target
ConcealmentNo ConcealmentConcealmentNo Concealment
Anyone33.33%33.33%90.00%16.67%16.67%70.83%
Barbarian50.00%50.00%92.50%33.33%33.33%76.67%
Thief 139.20%33.33%92.00%22.67%16.67%76.67%
Thief 242.21%33.33%92.50%25.89%16.67%78.13%
Thief 345.26%33.33%93.00%29.25%16.67%79.58%
Thief 448.37%33.33%93.50%32.76%16.67%81.04%
Thief 551.53%33.33%94.00%36.42%16.67%82.50%
Thief 654.74%33.33%94.50%40.22%16.67%83.96%
Thief 761.31%33.33%95.50%48.26%16.67%86.88%
Thief 868.07%33.33%96.50%56.89%16.67%89.79%
Thief 975.04%33.33%97.50%66.09%16.67%92.71%
Thief 1082.21%33.33%98.50%75.89%16.67%95.63%
Thief 1189.57%33.33%99.50%86.26%16.67%98.54%
Thief 1292.88%33.33%99.50%90.35%16.67%98.54%
Thief 1396.67%33.33%100.00%95.83%16.67%100.00%
Thief 14100.00%33.33%100.00%100.00%16.67%100.00%

As Judge, I have exactly three decisions - does the target have Alertness, is the target Attentive, is Concealment available - then I roll my percentile single surprise roll for that particular situation or round of movement.

This brings out some interesting things. Barbarian's Naturally Stealthy is a heck of a bonus - pushing the Barbarian's chance to surprise a foe up to the same level as a 5th level Thief sneaking her heart out. (we can safely assume the Barbarian always fails his Hide In Shadows check, hence he has his normal chance to surprise the opponent).

If I really wanted to know how the thief managed to surprise her target, I could set up a table assigning ranges to different percent spreads, drawing from the first table. If I was willing to give up some resolution on the results, I could drag this back down into a d20 table (which I'll probably do before I actually use this).

Since I have the spreadsheets up, I can take a moment to look at a few different possiblities. In the thread on Autarch's board that spawned all this, Alex posted a set of house rules to improve the thief's chances via equipment bonuses and encumberance advantages.

All in all, the maximal bonus a thief can get to Hide in Shadows and Move Silently is +6 each. What's that look like?

Target Without AlertnessTarget Has Alertness
Attentive TargetInattentive TargetAttentive TargetInattentive Target
ConcealmentNo ConcealmentConcealmentNo Concealment
Anyone33.33%33.33%76.67%16.67%16.67%70.83%
Barbarian50.00%50.00%82.50%33.33%33.33%76.67%
Thief 155.33%33.33%88.33%44.17%16.67%85.42%
Thief 258.61%33.33%89.50%48.26%16.67%86.88%
Thief 362.00%33.33%90.67%52.50%16.67%88.33%
Thief 465.51%33.33%91.83%56.89%16.67%89.79%
Thief 569.13%33.33%93.00%61.42%16.67%91.25%
Thief 672.87%33.33%94.17%66.09%16.67%92.71%
Thief 780.71%33.33%96.50%75.89%16.67%95.63%
Thief 889.01%33.33%98.83%86.26%16.67%98.54%
Thief 996.67%33.33%100.00%95.83%16.67%100.00%
Thief 10100.00%33.33%100.00%100.00%16.67%100.00%
Thief 11100.00%33.33%100.00%100.00%16.67%100.00%
Thief 12100.00%33.33%100.00%100.00%16.67%100.00%
Thief 13100.00%33.33%100.00%100.00%16.67%100.00%
Thief 14100.00%33.33%100.00%100.00%16.67%100.00%

Quite a bit better. A city thief who's not running out of armor oil in the middle of a dungeon can make a pretty good go of things right off, beating the Barbarian immediately. That table also models somewhat what would happen if a DEX 18 Thief was allowed to add her bonus to the rolls, and had taken the two proficiencies improving the skills, for a +5 total to each.

Moving on, what happens if we let Naturally Stealthy be a general proficiency, so anyone can take it, including thieves and other folks with stealth skills?

Target Without AlertnessTarget Has Alertness
Attentive TargetInattentive TargetAttentive TargetInattentive Target
ConcealmentNo ConcealmentConcealmentNo Concealment
Anyone50.00%50.00%92.50%33.33%33.33%76.67%
Barbarian50.00%50.00%92.50%33.33%33.33%76.67%
Thief 154.40%50.00%94.00%38.13%33.33%81.33%
Thief 256.66%50.00%94.38%40.71%33.33%82.50%
Thief 358.95%50.00%94.75%43.40%33.33%83.67%
Thief 461.28%50.00%95.13%46.21%33.33%84.83%
Thief 563.65%50.00%95.50%49.13%33.33%86.00%
Thief 666.06%50.00%95.88%52.17%33.33%87.17%
Thief 770.98%50.00%96.63%58.61%33.33%89.50%
Thief 876.06%50.00%97.38%65.51%33.33%91.83%
Thief 981.28%50.00%98.13%72.87%33.33%94.17%
Thief 1086.66%50.00%98.88%80.71%33.33%96.50%
Thief 1192.18%50.00%99.63%89.01%33.33%98.83%
Thief 1294.66%50.00%99.63%92.28%33.33%98.83%
Thief 1397.50%50.00%100.00%96.67%33.33%100.00%
Thief 14100.00%50.00%100.00%100.00%33.33%100.00%

Gives a good improvement, but doesn't have that sudden jump at the end that happens with the equipment/encumberance rules.  It'd be a heck of a lot better than the proficiencies that give +2 to the skills.

Let's do a couple more question-answerings. What happens if we let anyone try to Hide in Shadows or Move Silently, at one less point on the die than a level 1 Thief?

Target Without AlertnessTarget Has Alertness
Attentive TargetInattentive TargetAttentive TargetInattentive Target
ConcealmentNo ConcealmentConcealmentNo Concealment
Anyone36.24%33.33%91.50%19.59%16.67%75.21%
Barbarian52.18%50.00%93.63%35.67%33.33%80.17%
Thief 139.20%33.33%92.00%22.67%16.67%76.67%
Thief 242.21%33.33%92.50%25.89%16.67%78.13%
Thief 345.26%33.33%93.00%29.25%16.67%79.58%
Thief 448.37%33.33%93.50%32.76%16.67%81.04%
Thief 551.53%33.33%94.00%36.42%16.67%82.50%
Thief 654.74%33.33%94.50%40.22%16.67%83.96%
Thief 761.31%33.33%95.50%48.26%16.67%86.88%
Thief 868.07%33.33%96.50%56.89%16.67%89.79%
Thief 975.04%33.33%97.50%66.09%16.67%92.71%
Thief 1082.21%33.33%98.50%75.89%16.67%95.63%
Thief 1189.57%33.33%99.50%86.26%16.67%98.54%
Thief 1292.88%33.33%99.50%90.35%16.67%98.54%
Thief 1396.67%33.33%100.00%95.83%16.67%100.00%
Thief 14100.00%33.33%100.00%100.00%16.67%100.00%

A couple percent point improvement for the non-thief classes; theoretically cheap to implement if you're OK with using this table.

One more - there's a few thoughts floating around about combining Move Silently and Hide In Shadows into one single 'Stealth' or 'Skulking' skill roll. What happens if we remove the barrier to success that is requiring two successful rolls?

Attentive Target
Inattentive Target
Concealment
No Concealment
Stealth Failure (Same as No Concealment)
Stealth Successful
Stealth Failure
Stealth Successful
Stealth Failure
Hear Noise Failure
Hear Noise Success
Hear Noise Failure
Hear Noise Success
Surprise FailureSurprise FailureSurprise FailureSurprise Failure
Surprise!Surprise!Surprise!Surprise!Surprise!Surprise!Surprise!Surprise!
Anyone15.00%72.25%4.25%33.33%33.33%15.00%72.25%4.25%
Barbarian15.00%72.25%6.38%50.00%50.00%15.00%72.25%6.38%
Thief 120.00%68.00%4.00%33.33%33.33%20.00%68.00%4.00%
Thief 225.00%63.75%3.75%33.33%33.33%25.00%63.75%3.75%
Thief 330.00%59.50%3.50%33.33%33.33%30.00%59.50%3.50%
Thief 435.00%55.25%3.25%33.33%33.33%35.00%55.25%3.25%
Thief 540.00%51.00%3.00%33.33%33.33%40.00%51.00%3.00%
Thief 645.00%46.75%2.75%33.33%33.33%45.00%46.75%2.75%
Thief 755.00%38.25%2.25%33.33%33.33%55.00%38.25%2.25%
Thief 865.00%29.75%1.75%33.33%33.33%65.00%29.75%1.75%
Thief 975.00%21.25%1.25%33.33%33.33%75.00%21.25%1.25%
Thief 1085.00%12.75%0.75%33.33%33.33%85.00%12.75%0.75%
Thief 1195.00%4.25%0.25%33.33%33.33%95.00%4.25%0.25%
Thief 1295.00%4.25%0.25%33.33%33.33%95.00%4.25%0.25%
Thief 13100.00%0.00%0.00%33.33%33.33%100.00%0.00%0.00%
Thief 14100.00%0.00%0.00%33.33%33.33%100.00%0.00%0.00%

That's quite a boost! A failure in Stealth gets boiled down to being the same as having no concealment, and Hear Noise becomes a much less effective gateway. Our combined tables look like so:

Target Without AlertnessTarget Has Alertness
Attentive TargetInattentive TargetAttentive TargetInattentive Target
ConcealmentNo ConcealmentConcealmentNo Concealment
Anyone91.50%33.33%91.50%75.21%16.67%75.21%
Barbarian93.63%50.00%93.63%80.17%33.33%80.17%
Thief 192.00%33.33%92.00%76.67%16.67%76.67%
Thief 292.50%33.33%92.50%78.13%16.67%78.13%
Thief 393.00%33.33%93.00%79.58%16.67%79.58%
Thief 493.50%33.33%93.50%81.04%16.67%81.04%
Thief 594.00%33.33%94.00%82.50%16.67%82.50%
Thief 694.50%33.33%94.50%83.96%16.67%83.96%
Thief 795.50%33.33%95.50%86.88%16.67%86.88%
Thief 896.50%33.33%96.50%89.79%16.67%89.79%
Thief 997.50%33.33%97.50%92.71%16.67%92.71%
Thief 1098.50%33.33%98.50%95.63%16.67%95.63%
Thief 1199.50%33.33%99.50%98.54%16.67%98.54%
Thief 1299.50%33.33%99.50%98.54%16.67%98.54%
Thief 13100.00%33.33%100.00%100.00%16.67%100.00%
Thief 14100.00%33.33%100.00%100.00%16.67%100.00%

That's...excessive. The system sort of falls apart, because Hear Noise's high failure rate is really relying on the combined low percentage chance of both Hide in Shadows and Move Silently needing to be successful - since we don't have a check for "seeing something" other than determining the alertness level of the target. You'd almost have to give being "alert" a throw (like d20 did with Spot) or transmogrify Hear Noise into a general "Notice" throw at a better chance of success.

Even if you reversed Hear Noise so that it succeeded on a throw of 5+, you're still going to have a straight improvement from a base of around 54%, rather than the gradual, curved improvement afforded by requiring two separate rolls.

You may have to then fall back to opposed rolls. Not sure - I'm gonna let that lie outside the scope of this post.



What's the takeaway?

If you look at it as a whole process, it's not as bad as the numbers on the Thief table make it seem. Just being a Thief gets you a better chance to surprise an opponent than a normal person right off. From that view, it's no better or worse than the fighter's Attack Throw at level one - better than a normal man, but not superheroic by any means.

And, for those that want to fiddle, even as much as a +6 bonus doesn't end up being much more than a 20%  improvement level-by-level during the first ~9 levels - and letting anyone attempt to sneak at a tick worse than a level 1 Thief doesn't change things much.

On the other hand, combining Move Silently and Hide in Shadows certainly makes a change for the worse (depending on your view) as it relegates Hear Noise to a much lesser role.


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